HKSYU Course Resources

Sonic interactions in virtual environments

edited by Michele Geronazzo, Stefania Serafin.
Cham, Switzerland : Springer Nature 2023
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virtual Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

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Bibliographic Information

Format:
book Book
Subject:
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Music.
Interactive multimedia.
Multimedia systems.
Language:
English
ISBN:
9783031040238
Course:
MDIT410
Sound Production
Series:
Human-computer interaction series.
Bibliography:
Includes bibliographical references (pages 420-424) and index.
Restrictions:
Open Access

 

 


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