HKSYU Course Resources

Understanding video games : the essential introduction

Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca.
New York, NY ; Abingdon, Oxon ; Routledge, 2020.
"From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society" --

Availability

At the library
Location Call number Status

Bibliographic Information

Format:
book Book
Author:
Egenfeldt-Nielsen, Simon
Subject:
Video games.
Publication Year:
2020
Language:
English
Published:
New York, NY, Abingdon, Oxon
ISBN:
9781138363052
Course:
BUS380
Digital Game Marketing
Bibliography:
Includes bibliographical references and index.

 

 


Powered by Blacklight